Archive for Geometry

OpenGL ES performance outline

Posted in Uncategorized with tags , , , , , on July 23, 2010 by bersaelor

For comparison against other 3D Engines, I wanted to publish my frames per second and triangles per second results.
I just want to be sure I didn’t miss any important trick I could have used to speed everything up.

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Promotional Title Artwork

Posted in Uncategorized with tags , on May 10, 2010 by bersaelor

After I corrected the numerics exercises today, I experimented a little with blenders bumpmapping capabilities to produce a metal-like surface.

Basically I used this post to produce this:

Creating 3D-headers files for Blender-Models

Posted in Uncategorized with tags , , , on March 20, 2010 by bersaelor

I thought my little program that translates an “obj”-file made in blender to a c-header file that can be imported in an iPhone project might be useful to someone else. There is already a script available at Jeff Lamarches blog but the calculation of normals didn’t work that well for me. He also provided another example here which I started my work from, but the issue of normals wasn’t addressed back then.

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