Archive for Blender

Promotional Title Artwork

Posted in Uncategorized with tags , on May 10, 2010 by bersaelor

After I corrected the numerics exercises today, I experimented a little with blenders bumpmapping capabilities to produce a metal-like surface.

Basically I used this post to produce this:

Creating 3D-headers files for Blender-Models

Posted in Uncategorized with tags , , , on March 20, 2010 by bersaelor

I thought my little program that translates an “obj”-file made in blender to a c-header file that can be imported in an iPhone project might be useful to someone else. There is already a script available at Jeff Lamarches blog but the calculation of normals didn’t work that well for me. He also provided another example here which I started my work from, but the issue of normals wasn’t addressed back then.

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Posted in Uncategorized with tags , on February 5, 2010 by bersaelor

A Picture from the third race Lvl 1 Unit called “Paladin”. All units models are made in Blender and then processed from “.obj” format to a c-header file with a helper program I made. The picture is of course rendered in Blender as is the picture at the top of the page.