Beware alien vegetation!
So, at first I thought I’d just add a 3D Model of a thorned vine (still visible in the screenshot), but appearently, a little less 3D and a nice veined texture for the infected tile might do a much better job.
You can also see the new Interface-Element in the lower right, that always has the color of the active player!

August 18, 2011 at 12:03 pm
Hi,
Could you please send me some code for drawing a triangle and line with antialiasing? A full example of that would be great. I have tried the code on the apple developer site, but the xcode gives too many errors. I am probably not setting the variables correctly.
Please send me a full example to test the Multisampling.\
Thanks again for all your help with your blog.
Regards,
Ray
September 27, 2011 at 1:22 pm
Hey,
you can try the SDK provided by Image Tec, the developer of the iPhone GPU’s:
http://www.imgtec.com/powervr/insider/sdk/KhronosOpenGLES2xSGX.asp
It has Multisampling and much more for both ES1.1 and ES2.0 and is far more versatile!